EA Sports released a patch to combat the graphics issue along with fixes in compatibility in video cards. One major problem discovered upon release was that the graphics on the PC version would become distorted if newer computer drivers were used, thus rendering the game unplayable. A new dynamic shadow system was added to move the location of a shadow which was dependent on the sun's position for weather changes. The shadow code was rewritten allowing increased contrast to the shadows of objects. For track modelling, the reflections from buildings situated around the circuits were designed to be more reliastic. The developers made alterations to the physics model of the cars to make the cars to make them react better to minor collisions and changes in the track surface. The game utilizes the same Engine used in F1 Championship Season 2000. The executive producer for the game John Rostron said 'We wanted to stretch the boundaries of motor sports gaming and shake up the racing genre all together'. The developers had collaborated with insiders who worked for BAR to help capture the essence of real life Formula One racing who provided real-life motion captures, feedback from key members of the race teams which became part of the game.
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